Dave
I'm a university professor and neuroscientist. I've spent decades working with large, complex datasets — the kind where the signal is buried under noise, the variables interact in ways that aren't obvious, and the temptation to reach for a simple answer is always present. My job, professionally, has always been to resist that temptation. To find the actual mechanism. To explain it in a way that doesn't require a PhD to follow.
That skill, taking something genuinely complex and making it precise without making it intimidating, is what Statshammer is built on.
I got into Warhammer the way most people my age did. Somewhere around eleven or twelve, I walked past a Games Workshop window, saw a painted Space Marine, and that was more or less it. A significant portion of my early teenage years went on models, White Dwarf magazines, and arguing about army lists with friends who had no idea what they were doing either.
Then university happened. The hobby went into a box and stayed there for a long time. Life does that.
Coming back to it as an adult was a different experience entirely. The game had changed. The community had grown. And I found myself doing something I never did as a teenager: asking why. Why is this unit good? What does the maths actually say? Is the forum consensus correct, or is it just confident?
I couldn't turn that off. So I stopped trying to.
Statshammer is what happens when a neuroscientist who should probably be doing something more productive picks up his old hobby and refuses to just take anyone's word for it.
The goal is simple. Better data leads to better decisions. Better decisions make for better games. Whether you're a casual player who just wants to know if your favourite unit is actually worth taking, or a competitive player looking for edges the tier lists haven't found yet — the numbers are here for you.
Welcome to Statshammer.