Better data. Better decisions. Better games.
Statshammer exists because the way most players evaluate units, armies, and matchups is built on feeling rather than data. Tier lists collapse dozens of variables into a single letter. Forum wisdom travels faster than the maths that should underpin it.
We build the analytical tools to change that. Every unit reduced to two numbers. Every army mapped to a scatter. Every strategic question answered with probability, not opinion. This is wargaming with the numbers on.
Warhammer 40K
The 41st millennium runs on dice rolls and probability. Whether you play Space Marines, Tyranids, or anything in between, the same question applies: are you getting what you paid for in points? We break down the 40K roster the same way — unit by unit, number by number.
Age of Sigmar
Every unit in the Mortal Realms reduced to two numbers. We map the full efficiency matrix for AoS 4th edition — damage output per hundred points, durability per hundred points — so you can see exactly where your army sits, what role each unit is built for, and which ones are worth the points cost.
The Old World
Warhammer: The Old World brought back the ranked movement, the mass battles, and the tactical depth that defined a generation of wargamers. We apply the same analytical framework to Fantasy — unit efficiency, army archetypes, and the numbers behind the strategies that actually win games.
Contact
Questions, data corrections, and feedback are always welcome.
We're also open to conversations with brands and companies who want to reach a data-driven wargaming audience — whether that's sponsorship, partnership, or something else entirely.
If it fits the channel's values, we're happy to talk.